Getting very close now to Adventure! :D ... though I do think the ongoing Axis chattiness is best left to itself for another week or two so our characters can get to know each other just a little, particularly as saiena
's bunch have been stranded at interview longer than the rest. Let me know what you think.
Anyway, as we prepare to embark on a plot, here's a brief reminder/clarification on how this will all work, since that got buried in spam quiiite some time ago and there's been a moment or two of confusion since then (my fault, as usual :D) ...
What the main characters do:
- Describe what they're currently doing
- Describe what they're trying
- Describe their reactions to events
- Describe how they're feeling
What the story-runner does:
- Describe what is happening now
- Describe what any secondary characters are doing
- Describe what the outcomes of main characters' intended actions are
Valiant Victor sprints across the room, overpowers the two guards at the door and kicks it in to rescue the princess.
Valiant Victor sprints across the room and attacks the two guards at the door.
Able Annalise convinces the magistrate to let everyone go free.
Able Annalise attempts to
convince the magistrate to let everyone go free.The important - and pretty much only - difference between the two is that unless you are running the current story, you will stick more or less to describing your character's actions, reactions, thoughts et cetera - NOT the outcomes of their actions.
I say 'more or less' because for trivial things it's not terribly important (ie. always presume success when putting on your pyjamas at night).
The reason for this is simplicity, pure and simple. It's very hard to get a cohesive, logical story going when things can change without warning. Someone describes John the Secondary Character walking into the room with a bulging trenchcoat, plotting to have him throw open a coatful of dynamite and prepare to make demands ... and then Neddy runs up and kicks him in the middle, knocking him to the floor. Would Neddy have done that if he had known what John was carrying? Was Neddy actually quick enough to do it, for that matter, or is John a martial artist who should logically have given him the slip? Does the whole hostage situation plotline get thrown out the window now, and does everyone else get to keep their legs?
For similar reasons, I wouldn't make this kind of post: Kelethen turned around, exasperated, and hit Reed with a chair.
Yes, Kelethen might well want to hit Reed with a chair - he certainly might think
about hitting Reed with a chair, and might pick a chair up to try
to hit him with it - but the outcome is not for my character to predetermine. That's either for the story-runner to decide, particularly
if the outcome is somehow significant to their current plot, or it's for a random dice-roll to settle.
The story-runner is like the narrator, with a very significant exception: they don't describe the main characters' emotions, thoughts or feelings. They may cause characters to notice/realise something, or to feel tired/sore/[insert physical aspect here], but the emotions, motives and mores of a character are always the sole province of that character.
As you can see in Spam-O-Vision there, I've now set up a post
for any story-related comments, requests for clarifications, pointings-out-of-things (you said the wall was blue last time, but it seems to have turned pink) and general chuckling at character antics. Please let loose there if anything is puzzling/troubling you.
In short, then, as a character:
- Do embellish on any descriptions provided (if all you get is that the decor is 'nice', by all means do your own interior decorating :D)
- Do create, describe, act for bit-part or minor background characters (if you want to be served by a buxom spacewench, by Gandalf, it is your right!)
- Do keep coming up with new places/history/random customs (and feel free to insert at any juncture of the story) because they are awesome
- Don't describe the actions/reactions/emotions of other characters in the story - they
will handle that
- Don't describe the outcomes of your actions - wait to find out, then describe (ie. don't assume success)
As a story-runner:
- Do bear characters' strengths and weaknesses in mind when deciding on an outcome
- Don't describe the main characters' emotions or feelings
While we're on the subject, and since it's getting close to time, would anyone like to put their hand up to be next story-runner in August? As mentioned, I'll leave the reccy room ramble to carry on a while - since the interview room was a bit of an awkward situation to get to know people - and then we'll have a July Adventure later on. You're more than welcome to start up your own mini-chats in bunkrooms and whatnot as well; it might be a fun distraction in the case of downtime.
It's my day off today, had you noticed? :D Ahh ....